![]() It's a clever bit of subterfuge that leads to higher FPS. Variable Rate Shading is another way to squeeze out more frame rates by reducing visual fidelity in select areas. RDNA 2.0 tricks - Variable Rate Shading Variable Rate Shading (VRS) "Through close collaboration and partnership between Xbox and AMD, not only have we delivered on this promise, we have gone even further introducing additional next-generation innovation such as hardware accelerated Machine Learning capabilities for better NPC intelligence, more lifelike animation, and improved visual quality via techniques such as ML powered super resolution. To deliver on this vision we wanted to leverage the full capabilities of RDNA 2 in hardware from day one. "At the very beginning of development of the Xbox Series X | S, we knew we were setting the foundation for the next decade of gaming innovation and performance across console, PC and cloud. Raw 4K 60FPS/120FPS power isn't all the SoC brings, though: AMD's new RDNA tech gives developers access to new rendering techniques like Variable Rate Shading, and ray-traced illumination and reflections, one of the more revolutionary visual upgrades. As we outlined above, the raw SoC specs utilize a custom AMD SoC built on the efficient 7nm+ node, complete with a Navi 2X RDNA 2.0-based graphics processing unit with 52 Compute Units, down from the 64 CUs in dedicated graphics cards, and a clock speed of 1.825GHz. The new RDNA 2.0 graphics architecture arms the Series X with fancy new tricks that, when combined together, can significantly streamline demanding workloads. ![]() The Series X's hardware is impressive, and the console's overall design is a technological feat.
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