It makes performing otherwise simple fakie tricks now rather unintuitive and unnatural. Same goes for pop direction obviously, what was once down, now becomes up. The worst of it is it doesn't actually reverse until you fully land a trick, so if you do a 180 and land in a manual by pressing down on the right stick, you then have to press up on the right stick (or up on the left stick in front/back mode) to do the sort of switch nose manual after all four wheels hit the ground. Having the controls flip flop to match the player's positioning relative to the camera no longer feels like a simulation, it seems arbitrary. You're still using the same foot and performing the same actions on the board in reality, the only thing different is the direction you're moving. Why do the controls reverse based on position to camera when riding switch / fakie? Anytime I come across anyother bug i'll hit this thread up. Keep killing it, can't wait for the full release. ![]() Its sick AF, definetly going to get a solid review from me & some people of mine! I played every skate game on ps3, skaterxl, even the old stupid tonyhawk crap just to get my skating fix in. Thank you Dev's, I love this game/physics & flow. Here's a thread where the bug was confirmed by 3 people so far. I can even get a slow shuvit with a sick slow kickflip down many stairs but when I try with a heel flip, it is the same speed flip even with a slow shuvit back or frontsided. However, HEEL flip tricks, the "input speed" or "directional" speed settings, will NOT change the speed of any heel flip tricks. Hello, Goofy foot KICK flips "input speed" works perfect with auto catch and manual. (hope it gets fixed soon, it kills the flow when im killing some spots & want a slow heelflip on a big drop.) The kickflip tricks work perfect, speed changes etc. While in Goofy foot, Heel flip tricks, the "input speed" or "directional" speed settings, will NOT change the speed of any heel flip tricks. Also my friend YZ22 confirmed the same problem.Ģ. (Wired Xbox1 and wireless) Still the same problem. Tested on four xbox1 controllers, one xbox360 controller & PS4 Controller. Was hoping a developer or someone that has more knowledge ab bugs in the game would be able to help resolve this issue so her and I can continue our play through of the game.1. I have only seen one other person with this issue and I haven’t seen any fixes for it. The bug continued even after setting the game back to a previous spot. ![]() I even reset the game to a previous checkpoint in which we had been playing the game with no bug. This problem has seemingly no fix, I have restarted the game, console and a different controller didn’t fix the problem either. For example, I could restart the game and May would be standing still, if she were to jump for instance, May would continually jump without any extra controller input. I restarted the game back to our previous checkpoint and she was unstuck, the only problem was that from that point on in the game every input into her controller was repeated. I personally own It Takes Two, my girlfriend plays along with me on her xbox as May, when we were completing the balloon popping scene with the slingshot at the castle her character got stuck in place.
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